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At that time X-Plane was still at V10, and to be honest, I hated it.
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I did not initially want to develop AirHauler 2 for X-Plane. AirHauler 2 allows you to purchase and sell commodities for a profit, being able to create factories to produce high-value commodities from base materials, and even construct aircraft from parts you will find at various airports.Īir Hauler 2 was originally released for FSX and P3D, what made you develop an X-Plane version? The main differences between 1 and 2 give the user the ability to own or be a member of a Virtual Airline, non-playing character-based missions at airports, humanitarian missions, better job generation. X-Plane users may forget that AirHauler has been out for several years already, even for X-Plane. Well, the initial release of AirHauler 2 was quite a while ago also. The initial release of Air Hauler was quite a while ago now, what are the main differences between version 1 and 2? Too many simmers shuttle between the same handful of airports which they likely have scenery for – there is a whole world out there, and AirHauler 2 aims to get you to explore it a bit more. Once I had a good idea of what I wanted, I realised that I would have to write it myself! AirHauler 2 aims to get you in the cockpit and flying to places you would never usually visit. So, I thought about how I would do it – with maps, routes, proper financials, and an open approach so you could stop en route for fuel and fly multiple jobs at the same time. Cargo Pilot had the right philosophy, but I found the lack of maps and flexibility restrictive and from a company management side, the financials made no sense. There were a few add-ons which I had used before, such as JustFlight’s Cargo Pilot and FsPassengers/FSEconomy, but they both left me wanting more. Ultimately, Air Hauler was and is the game that I have always wanted to play. Where did the idea for Air Hauler initially come from? I am hoping to spend much more time this year in the skies. I went over to the infamous Ormond Beach in Florida, to do my PPL in October 2005 and I am now a member of a C172 syndicate with around 200 hours total time to date. I wanted to pursue a career in aviation from an early age, but after some dodgy careers advice in my formative years, I ended up with a degree in Electronics with Music from Glasgow and ended up in IT, another early passion of mine. I’m a fan of DCS and also of the Elite games by Frontier Developments, which I’ve played virtually every one consistently since 1984.
Fseconomy vs fspassengers simulator#
I’ve always been fascinated with aviation, from playing Psion Flight Simulator on the ZX Spectrum, then up through the FS series, FA-18 on the Amiga and onwards through to Falcon 4. I recently left that company to acquire and run a chemical company which produces a range of innovative pipeline products – quite the career change!
Fseconomy vs fspassengers software#
I am based in Aberdeen in the UK, and for the last 25 years or so, I have been the IT Director of a large manpower company, running their software division through a variety of products in different industry sectors. I have taken some time to speak to its creator, Duncan ‘Slopey’ Murray, to find out more about AirHauler 2, its origins, new features and what’s to come in the future.Ĭould you tell me a little about yourself Duncan and your flight simulation origins? With its release in May of this year, what’s in store for future virtual airline pilots and managers? AirHauler 2 gives you the ability to create your own airline, grow your hangar with purchased aircraft, earn cash (albeit not real) and fly routes you haven’t flown before from the ability of just one programme. Years after the release for Prepar3D, X-Plane users have been eagerly awaiting the arrival of AirHauler 2 from JustFlight.